{"id":3379,"date":"2011-01-20T16:36:27","date_gmt":"2011-01-20T23:36:27","guid":{"rendered":"http:\/\/www.bspcn.com\/?p=3379"},"modified":"2011-01-20T16:36:27","modified_gmt":"2011-01-20T23:36:27","slug":"ten-things-that-work-in-video-games-but-not-real-life","status":"publish","type":"post","link":"http:\/\/localhost\/wordpress\/2011\/01\/20\/ten-things-that-work-in-video-games-but-not-real-life\/","title":{"rendered":"Ten Things That Work In Video Games, But Not Real Life"},"content":{"rendered":"

Written by Jeremy M. Zoss<\/a><\/p>\n

We all know that the rift between video games and reality is a large one, despite our best efforts to claim otherwise. But the differences are quite obvious once we look at how mechanically, video games are totally, foolishly outlandish. Like, maybe they were conceived by a kid with a severe case of the silly-brains.<\/p>\n

So, we present to you a fairly in-depth study of big ways video games differ from reality. Some are physics-based, while others exemplify how we should avoid practical application of video game techniques at all costs. I present to you now our list of ten things that happen in video games, but don’t cut it in real life. Enjoy!<\/p>\n